KAEL AURIN
Temple Warden
Guardian of the Wind Temple’s inner sanctum. Fights patient and vertical — the high ground was never optional.
Signature: Aeolus RifleWINDARMS
The War Above the Storm
Initializing Wind Core…
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WINDARMS V2 — PREVIEW
Humanity’s last civilization exists above an endless storm. Ancient wind technology and monumental architecture keep us alive. Battles are fought in the skies, on floating megacities, and between the clouds.
ARSENAL
Every weapon channels the storm itself — mechanical, powerful, and satisfying. Pressure in, devastation out.
rifle
Turbine spin-up — rate climbs as you hold
ELITE OPERATORS
Original operators forged for the skyfront — each with a silhouette you can read across a battlefield.
Temple Warden
Guardian of the Wind Temple’s inner sanctum. Fights patient and vertical — the high ground was never optional.
Signature: Aeolus RifleTempest Vanguard
First through every breach, riding wind currents the way others ride gravity. Momentum is her doctrine.
Signature: Vortex CarbineMAP OVERVIEW
A megacity of floating islands. Control the structures, control the sky.
Central strategic stronghold with high ground advantages.
Powerful energy hub. Control it to dominate the battle.
Connects major islands. Expect intense mid-air battles.
Fast traversal points and vertical flanking opportunities.
GAMEPLAY FEEL
Momentum is a resource. Height is a weapon. Storms shape every fight.
Speed carries — chain slides, dashes and drops without losing it.
Marble spires are highways. Run them, then leave them explosively.
Rewrite your arc mid-flight. Escapes, closes, and style.
Wind vents launch you between islands — commit and fly.
Living air lanes that carry, lift, and ambush.
Fights happen above and below you. Aim in three dimensions.
DEPLOYMENT
Free in your browser. No downloads. Rise above the storm and take the fight to the floating megacities.